ÏÂÎļÙÉèרÊôĿ¼Ãû×ÖΪResources
ÒÔ¶ÁÈ¡PrguseΪÀý£¬ ÏȶÁÈ¡Resources\Data\Prguse.pdb, Èç¹ûResources\Data\Prguse.pdb²»´æÔÚÔò¶ÁÈ¡Data\Ŀ¼ÄÚµÄWzl»òWil£¬°´ÉèÖùæÔò¶ÁÈ¡£¬PdbÎļþÖ»Ö§³Ö¶ÁÈ¡Resources\Data\רÊôĿ¼ÄÚ¶ÁÈ¡¡£
Àý:
ÓÅÏȶÁÈ¡Resources\Data\Hum.pdb Èç¹ûÕâ¸öÎļþ²»´æÔÚ£¬Ôò¶ÁÈ¡Data\Hum.Wzl»òData\Hum.Wil£¬°´¶ÁÈ¡¹æÔòÀ´¡£
ÓÅÏȶÁÈ¡Resources\Map\0.map Èç¹ûÕâ¸öÎļþ²»´æÔÚ£¬Ôò¶ÁÈ¡Map\0.map¡£
ÓÅÏȶÁÈ¡Resources\Wav\0.wav Èç¹ûÕâ¸öÎļþ²»´æÔÚ£¬Ôò¶ÁÈ¡Wav\0.wav¡£
¹Ì¶¨ÔÚResourcesÄÚµÄÎļþ(²»´æÔÚÓÅÏÈģʽ£¬×¢ÒâµÇ¼Æ÷¸üÐÂĿ¼)£º
Resources\Data\FilterItemNameList.dat(ÎïÆ·¹ýÂË)
Resources\Data\PulsDesc.dat(¾ÂçÌáʾÎļþ)
Resources\Data\SuitItemData.dat(Ì××°Îļþ£¬ÓÉM2µ¼³ö)
Resources\Data\ClientMon.dat(×Ô¶¨Òå¹ÖÎļþ£¬ÓÉM2µ¼³ö)
ÓÅÏȶÁȡģʽ(Resources²»´æÔÚ£¬Ôò²éÕÒ¸ùĿ¼ÏµÄÎļþ)£º
Resources\Data\MapDesc1.dat(СµØÍ¼±¸×¢)
Resources\Data\ItemDesc.dat(ÎïÆ·±¸×¢)
Resources\Data\FengHao.dat(·âºÅÎļþ)
Resources\Data\SkillDesc.dat(¼¼Äܱ¸×¢)
Resources\Data\Tips.dat(СÌáʾ)
Resources\Data\explain2.dat(ÄÚ¹Ò¸¨Öú˵Ã÷)
Resources\Data\explain4.dat(Ö÷Ô×ÁîÅÆËµÃ÷)
Resources\Data\Ui\
Resources\Data\Books\
Resources\Data\Minimap\
ͼ¿â×ÊÔ´Ëã·¨£º
hum //Ò·þshape´Ó0~49¼ÆËã
hum2 //Ò·þshape´Ó50~99¼ÆËã
hum3 //Ò·þshape´Ó100~149¼ÆËã
......
hum15 //Ò·þshape´Ó700~749¼ÆËã
Ëã·¨£º(ÎļþºÅ-1)*50
weapon //ÎäÆ÷shape´Ó0~49¼ÆËã
weapon2 //ÎäÆ÷shape´Ó50~99¼ÆËã
weapon3 //ÎäÆ÷shape´Ó100~149¼ÆËã
.....
weapon15.wzl ///ÎäÆ÷shape´Ó700~749¼ÆËã
Ëã·¨£º(ÎļþºÅ-1)*50
Items //ÎïÆ·Looks´Ó0~9999¼ÆËã
Items2 //ÎïÆ·Looks´Ó10000~19999¼ÆËã
DnItems //ÎïÆ·Looks´Ó0~9999¼ÆËã
DnItems2 //ÎïÆ·Looks´Ó10000~19999¼ÆËã
stateitem //ÎïÆ·Looks´Ó0~9999¼ÆËã
stateitem2 //ÎïÆ·Looks´Ó10000~19999¼ÆËã
monXX£¬XXÔÚ50~98 µÄÎļþÿ360ÕÅͼƬΪһֻ¹Ö
TilesºÍSMTilesÖ§³Öµ½99
HGEÒýÇæµÄ´«Ææ¿Í»§¶Ë×ÊÔ´¶ÁÈ¡¹æÔòºÍ·½·¨½²½â
À´Ô´£º
×÷Õߣº
µã»÷£º
½üÆÚ¸üÐÂ

