无度传奇天仙微变漏洞修补

来源: 作者: 点击:

无度传奇天仙微变漏洞修补
1、删除\Envir\QuestDiary\游戏功能\幸运检测



[@幸运之神]
#act
gmexecute <$rankname>


2、删除QF

[@stdmodefunc99]
<color=clred 传音筒>可以将你要说出的话置顶,特别醒目!\
每句话限制为:30个字,\
可在置顶位置停留30秒!\
请将要说的话,编写到传音筒内!\
<编辑喊话内容/@传音筒> \
[@传音筒]
<传/@@inputstring2>\
[@callinputstring2]
#act
mov a1 <$str(s2)>
gmexecute <$str(a1)>
sendmsg 6 <$username>:<$str(a1)> 252 255 30
close
break


删除QF
[无用脚本]
<1/@属性设置>



[复活回城]
#if
#act
playmusic man_3_2.mp3
#say
你在战斗中光荣牺牲,你现在可以使用\ \
<免费复活回城/@800积分礼包>\



3、删除\Envir\QuestDiary\游戏功能\会员服务


[半价转职]
#if
#say
是不是战士不好玩呀,换换别的职业试试吧!\ \
转职不掉级,转职后<基础技能书>自动学满!\ \
看不到小退一下就可以了\
『<玩玩法师/@法师>』<需要花费50000元宝>\
『<玩玩道士/@道士>』<需要花费50000元宝>\ \
〖<返回首页/@传音筒>〗 〖<关闭对话/@exit>〗\

4、乱码漏洞文本替换

圣疗脚本:

[@恢复生命值检测1]
{
#IF
Check [9] 0
#ACT
Div N28 <$MAXHP> 10
MOV N26 <$HP>
DIV N38 <$MAXHP> 10
MUL N58 <$STR(N38)> 3

#IF
Check [9] 0
small N26 <$STR(N28)>
#ACT
HumanHP + <$STR(N58)> 1
GuildNoticeMsg 254 56 [BUFF特效]:神奇的力量使你的生命值恢复<$STR(N58)>,冷却时间60秒 Self
SET [9] 1
MOV N9 60
SetOnTimer 12 1

[@恢复生命值检测2]
#IF
Check [9] 0
#ACT
Div N28 <$MAXHP> 5
MOV N26 <$HP>
DIV N38 <$MAXHP> 10
MUL N58 <$STR(N38)> 4


#IF
Check [9] 0
small N26 <$STR(N28)>
#ACT
HumanHP + <$STR(N58)> 1
GuildNoticeMsg 254 56 [BUFF特效]:神奇的力量使你的生命值恢复<$STR(N58)>,冷却时间50秒 Self
SET [9] 1
MOV N9 50
SetOnTimer 12 1

[@恢复生命值检测3]
#IF
Check [9] 0
#ACT
Div N28 <$MAXHP> 3
MOV N26 <$HP>
DIV N38 <$MAXHP> 10
MUL N58 <$STR(N38)> 5


#IF
Check [9] 0
small N26 <$STR(N28)>
#ACT
HumanHP + <$STR(N58)> 1
GuildNoticeMsg 254 56 [BUFF特效]:神奇力量的使你的生命值恢复<$STR(N58)>,冷却时间40秒 Self
SET [9] 1
MOV N9 40
SetOnTimer 12 1
}

封号调整:

[@封号调整]
{
#IF
CHECKLEVELEX > 0
#ACT
MOV S30
MOV S31
MOV S32
MOV N65 <$HUMWINEAMOUNT>
MOV N69 100

#IF
CHECKRENEWLEVEL = 0
#ACT
MOV S31 ≮第0重转生

#IF
CHECKRENEWLEVEL = 1
#ACT
MOV S31 ≮第1重转生

#IF
CHECKRENEWLEVEL = 2
#ACT
MOV S31 ≮第2重转生

#IF
CHECKRENEWLEVEL = 3
#ACT
MOV S31 ≮第3重转生

#IF
CHECKRENEWLEVEL = 4
#ACT
MOV S31 ≮第4重转生

#IF
CHECKRENEWLEVEL = 5
#ACT
MOV S31 ≮第5重转生

#IF
equal N65 1
#ACT
MOV N69 105
MOV S69 【封号奖励】:一重修仙奖励:<1.05倍攻击>

#IF
equal N65 2
#ACT
MOV N69 110
MOV S69 【封号奖励】:二重修仙奖励:<1.10倍攻击>

#IF
equal N65 3
#ACT
MOV N69 115
MOV S69 【封号奖励】:三重修仙奖励:<1.15倍攻击>

#IF
equal N65 4
#ACT
MOV N69 120
MOV S69 【封号奖励】:四重修仙奖励:<1.20倍攻击>

#IF
equal N65 5
#ACT
MOV N69 130
MOV S69 【封号奖励】:五重修仙奖励:<1.30倍攻击>

#IF
equal N65 0
Check [401] 1
#ACT
MOV N69 110
MOV S69 【封号奖励】:赞助大使封号:<1.10倍攻击>

#IF
equal N65 0
Check [501] 1
#ACT
MOV N69 120
MOV S69 【封号奖励】:黄金大使封号:<1.20倍攻击>

#IF
equal N65 0
Check [505] 1
#ACT
MOV N69 130
MOV S69 【封号奖励】:至尊大使封号:<1.30倍攻击>

#IF
equal N65 0
Check [506] 1
#ACT
MOV N69 140
MOV S69 【封号奖励】:天仙大使封号:<1.40倍攻击>

#IF
equal N65 1
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 120
MOV S69 【封号奖励】:赞助大使封号+一重修仙奖励:<1.20倍攻击>

#IF
equal N65 2
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 125
MOV S69 【封号奖励】:赞助大使封号+二重修仙奖励:<1.25倍攻击>

#IF
equal N65 3
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 135
MOV S69 【封号奖励】:赞助大使封号+三重修仙奖励:<1.35倍攻击>

#IF
equal N65 4
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 140
MOV S69 【封号奖励】:赞助大使封号+四重修仙奖励:<1.40倍攻击>

#IF
equal N65 5
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 150
MOV S69 【封号奖励】:赞助大使封号+五重修仙奖励:<1.50倍攻击>

#IF
CHECKLEVELEX > 0
#ACT
POWERRATE <$STR(N69)> 10000000
SENDMSG 6 <$STR(S69)>
;------------------------------------------------------------------
#IF
CHECKLEVELEX > 0
#ACT
ChangeHumAbility 2 = 0
ChangeHumAbility 4 = 0
ChangeHumAbility 6 = 0
ChangeHumAbility 8 = 0
ChangeHumAbility 10 = 0
MOV N61 0
MOV N62 0
MOV N63 0
MOV N64 0
MOV N66 0
MOV N67 0
MOV N68 0

Div N61 <$MAXHP> 100
Div N62 <$MAXMP> 100
Div N63 <$MAXAC> 100
Div N64 <$MAXMAC> 100
Div N66 <$MAXDC> 100
Div N67 <$MAXMC> 100
Div N68 <$MAXSC> 100

#IF
CHECKGAMEGIRD = 7
#ACT
MUL N61 <$STR(N61)> 30
MUL N62 <$STR(N62)> 30

#IF
CHECKGAMEGIRD = 6
#ACT
MUL N61 <$STR(N61)> 20
MUL N62 <$STR(N62)> 20

#IF
CHECKGAMEGIRD = 5
#ACT
MUL N61 <$STR(N61)> 16
MUL N62 <$STR(N62)> 16

#IF
CHECKGAMEGIRD = 4
#ACT
MUL N61 <$STR(N61)> 12
MUL N62 <$STR(N62)> 12

#IF
CHECKGAMEGIRD = 3
#ACT
MUL N61 <$STR(N61)> 8
MUL N62 <$STR(N62)> 8

#IF
CHECKGAMEGIRD = 2
#ACT
MUL N61 <$STR(N61)> 5
MUL N62 <$STR(N62)> 5

#IF
CHECKGAMEGIRD = 1
#ACT
MUL N61 <$STR(N61)> 2
MUL N62 <$STR(N62)> 2

#IF
CHECKGAMEGIRD > 0
#ACT
ChangeModeEx 3 10000000 <$STR(N61)> 0
ChangeModeEx 4 10000000 <$STR(N62)> 0
SENDMSG 6 [体能强化Lv.<$GAMEGIRD>]:HP上限+<$STR(N61)>,MP上限+<$STR(N62)>
;-------------------------------------------------------------------------------
#IF
CHECKGAMEPOINT = 7
#ACT
Div N63 <$MAXAC> 3
Div N64 <$MAXMAC> 3

#IF
CHECKGAMEPOINT = 6
#ACT
Div N63 <$MAXAC> 5
Div N64 <$MAXMAC> 5

#IF
CHECKGAMEPOINT = 5
#ACT
Div N63 <$MAXAC> 6
Div N64 <$MAXMAC> 6

#IF
CHECKGAMEPOINT = 4
#ACT
Div N63 <$MAXAC> 8
Div N64 <$MAXMAC> 8


#IF
CHECKGAMEPOINT = 3
#ACT
Div N63 <$MAXAC> 13
Div N64 <$MAXMAC> 13

#IF
CHECKGAMEPOINT = 2
#ACT
Div N63 <$MAXAC> 20
Div N64 <$MAXMAC> 20

#IF
CHECKGAMEPOINT = 1
#ACT
Div N63 <$MAXAC> 50
Div N64 <$MAXMAC> 50

#IF
CHECKGAMEPOINT > 0
#ACT
ChangeHumAbility 2 = <$STR(N63)>
ChangeHumAbility 4 = <$STR(N64)>
SENDMSG 6 [天神护体Lv.<$GAMEPOINT>]:防御上限+<$STR(N63)>,魔御上限+<$STR(N64)>
;--------------------------------------------------------------------------------------
#IF
CHECKCREDITPOINT = 7
#ACT
Div N66 <$MAXDC> 3
Div N67 <$MAXMC> 3
Div N68 <$MAXSC> 3

#IF
CHECKCREDITPOINT = 6
#ACT
Div N66 <$MAXDC> 5
Div N67 <$MAXMC> 5
Div N68 <$MAXSC> 5

#IF
CHECKCREDITPOINT = 5
#ACT
Div N66 <$MAXDC> 6
Div N67 <$MAXMC> 6
Div N68 <$MAXSC> 6

#IF
CHECKCREDITPOINT = 4
#ACT
Div N66 <$MAXDC> 8
Div N67 <$MAXMC> 8
Div N68 <$MAXSC> 8

#IF
CHECKCREDITPOINT = 3
#ACT
Div N66 <$MAXDC> 13
Div N67 <$MAXMC> 13
Div N68 <$MAXSC> 13

#IF
CHECKCREDITPOINT = 2
#ACT
Div N66 <$MAXDC> 20
Div N67 <$MAXMC> 20
Div N68 <$MAXSC> 20

#IF
CHECKCREDITPOINT = 1
#ACT
Div N66 <$MAXDC> 50
Div N67 <$MAXMC> 50
Div N68 <$MAXSC> 50

#IF
CHECKCREDITPOINT > 0
#ACT
ChangeHumAbility 6 = <$STR(N66)>
ChangeHumAbility 8 = <$STR(N67)>
ChangeHumAbility 10 = <$STR(N68)>
SENDMSG 6 [天罡神力Lv.<$CREDITPOINT>]:攻击+<$STR(N66)>,魔法+<$STR(N67)>,道术+<$STR(N68)>

#IF
CHECKLEVELEX > 0
#ACT
MOV S35 【体能强化Lv.<$GAMEGIRD>】
MOV S36 【天神护体Lv.<$GAMEPOINT>】
MOV S37 【天罡神力Lv.<$CREDITPOINT>】

#IF
CHECKLEVELEX > 0
#ACT
MOV S33 「已斩杀:<$HUMAN(杀人次数)>人◆
MOV S34 被干死:<$HUMAN(被杀次数)>次」
MOV S32 ∽第<$HUMWINEAMOUNT>重修仙≯

#IF
Check [401] 1
#ACT
MOV S30 ☆★☆★☆★【赞助大使】★☆★☆★☆

#IF
Check [501] 1
#ACT
MOV S30 ☆★☆★☆★【黄金大使】★☆★☆★☆

#IF
Check [505] 1
#ACT
MOV S30 ☆★☆★☆★【至尊大使】★☆★☆★☆

#IF
Check [506] 1
#ACT
MOV S30 ☆★☆★☆★【天仙大使】★☆★☆★☆

#IF
#ACT
SETRANKLEVELNAME %s\<$STR(S30)>\<$STR(S31)><$STR(S32)>\<$STR(S33)><$STR(S34)>\<$STR(S35)>\<$STR(S36)>\<$STR(S37)>

;--------------------------------------------------------------------------------------------------------------------
[@封号调整2]
#IF
CHECKLEVELEX > 0
#ACT
MOV S30
MOV S31
MOV S32
MOV N65 <$HUMWINEAMOUNT>
MOV N69 100

#IF
CHECKRENEWLEVEL = 0
#ACT
MOV S31 ≮第0重转生

#IF
CHECKRENEWLEVEL = 1
#ACT
MOV S31 ≮第1重转生

#IF
CHECKRENEWLEVEL = 2
#ACT
MOV S31 ≮第2重转生

#IF
CHECKRENEWLEVEL = 3
#ACT
MOV S31 ≮第3重转生

#IF
CHECKRENEWLEVEL = 4
#ACT
MOV S31 ≮第4重转生

#IF
CHECKRENEWLEVEL = 5
#ACT
MOV S31 ≮第5重转生

#IF
equal N65 1
#ACT
MOV N69 105
MOV S69 【封号奖励】:一重修仙奖励:<1.05倍攻击>

#IF
equal N65 2
#ACT
MOV N69 110
MOV S69 【封号奖励】:二重修仙奖励:<1.10倍攻击>

#IF
equal N65 3
#ACT
MOV N69 115
MOV S69 【封号奖励】:三重修仙奖励:<1.15倍攻击>

#IF
equal N65 4
#ACT
MOV N69 120
MOV S69 【封号奖励】:四重修仙奖励:<1.20倍攻击>

#IF
equal N65 5
#ACT
MOV N69 130
MOV S69 【封号奖励】:五重修仙奖励:<1.30倍攻击>

#IF
equal N65 0
Check [401] 1
#ACT
MOV N69 110
MOV S69 【封号奖励】:赞助大使封号:<1.10倍攻击>

#IF
equal N65 0
Check [501] 1
#ACT
MOV N69 120
MOV S69 【封号奖励】:黄金大使封号:<1.20倍攻击>

#IF
equal N65 0
Check [505] 1
#ACT
MOV N69 130
MOV S69 【封号奖励】:至尊大使封号:<1.30倍攻击>

#IF
equal N65 0
Check [506] 1
#ACT
MOV N69 130
MOV S69 【封号奖励】:天仙大使封号:<1.40倍攻击>

#IF
equal N65 1
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 120
MOV S69 【封号奖励】:赞助大使封号+一重修仙奖励:<1.20倍攻击>

#IF
equal N65 2
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 125
MOV S69 【封号奖励】:赞助大使封号+二重修仙奖励:<1.25倍攻击>

#IF
equal N65 3
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 135
MOV S69 【封号奖励】:赞助大使封号+三重修仙奖励:<1.35倍攻击>

#IF
equal N65 4
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 140
MOV S69 【封号奖励】:赞助大使封号+四重修仙奖励:<1.40倍攻击>

#IF
equal N65 5
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT
MOV N69 150
MOV S69 【封号奖励】:赞助大使封号+五重修仙奖励:<1.50倍攻击>

#IF
CHECKLEVELEX > 0
#ACT
POWERRATE <$STR(N69)> 10000000
SENDMSG 6 <$STR(S69)>

#IF
CHECKLEVELEX > 0
#ACT
MOV S35 【体能强化Lv.<$GAMEGIRD>】
MOV S36 【天神护体Lv.<$GAMEPOINT>】
MOV S37 【天罡神力Lv.<$CREDITPOINT>】

#IF
CHECKLEVELEX > 0
#ACT
MOV S33 「已斩杀:<$HUMAN(杀人次数)>人◆
MOV S34 被干死:<$HUMAN(被杀次数)>次」
MOV S32 ∽第<$HUMWINEAMOUNT>重修仙≯

#IF
Check [401] 1
#ACT
MOV S30 ☆★☆★☆★【赞助大使】★☆★☆★☆

#IF
Check [501] 1
#ACT
MOV S30 ☆★☆★☆★【黄金大使】★☆★☆★☆

#IF
Check [505] 1
#ACT
MOV S30 ☆★☆★☆★【至尊大使】★☆★☆★☆

#IF
Check [506] 1
#ACT
MOV S30 ☆★☆★☆★【天仙大使】★☆★☆★☆

#IF
#ACT
SETRANKLEVELNAME %s\<$STR(S30)>\<$STR(S31)><$STR(S32)>\<$STR(S33)><$STR(S34)>\<$STR(S35)>\<$STR(S36)>\<$STR(S37)>

;--------------------------------------------------------------------------------------------------------------------
[@封号调整3]
#IF
CHECKLEVELEX > 0
#ACT
MOV S30
MOV S31
MOV S32

#IF
CHECKRENEWLEVEL = 0
#ACT
MOV S31 ≮第0重转生

#IF
CHECKRENEWLEVEL = 1
#ACT
MOV S31 ≮第1重转生

#IF
CHECKRENEWLEVEL = 2
#ACT
MOV S31 ≮第2重转生

#IF
CHECKRENEWLEVEL = 3
#ACT
MOV S31 ≮第13重转生

#IF
CHECKRENEWLEVEL = 4
#ACT
MOV S31 ≮第4重转生

#IF
CHECKRENEWLEVEL = 5
#ACT
MOV S31 ≮第5重转生

#IF
CHECKLEVELEX > 0
#ACT
ChangeHumAbility 2 = 0
ChangeHumAbility 4 = 0
ChangeHumAbility 6 = 0
ChangeHumAbility 8 = 0
ChangeHumAbility 10 = 0
ChangeModeEx 3 0 0 0
ChangeModeEx 4 0 0 0
MOV N61 0
MOV N62 0
MOV N63 0
MOV N64 0
MOV N66 0
MOV N67 0
MOV N68 0

Div N61 <$MAXHP> 100
Div N62 <$MAXMP> 100
Div N63 <$MAXAC> 100
Div N64 <$MAXMAC> 100
Div N66 <$MAXDC> 100
Div N67 <$MAXMC> 100
Div N68 <$MAXSC> 100

#IF
CHECKGAMEGIRD = 7
#ACT
MUL N61 <$STR(N61)> 30
MUL N62 <$STR(N62)> 30

#IF
CHECKGAMEGIRD = 6
#ACT
MUL N61 <$STR(N61)> 20
MUL N62 <$STR(N62)> 20

#IF
CHECKGAMEGIRD = 5
#ACT
MUL N61 <$STR(N61)> 16
MUL N62 <$STR(N62)> 16

#IF
CHECKGAMEGIRD = 4
#ACT
MUL N61 <$STR(N61)> 12
MUL N62 <$STR(N62)> 12

#IF
CHECKGAMEGIRD = 3
#ACT
MUL N61 <$STR(N61)> 8
MUL N62 <$STR(N62)> 8

#IF
CHECKGAMEGIRD = 2
#ACT
MUL N61 <$STR(N61)> 5
MUL N62 <$STR(N62)> 5

#IF
CHECKGAMEGIRD = 1
#ACT
MUL N61 <$STR(N61)> 2
MUL N62 <$STR(N62)> 2

#IF
CHECKGAMEGIRD > 0
#ACT
ChangeModeEx 3 10000000 <$STR(N61)> 0
ChangeModeEx 4 10000000 <$STR(N62)> 0
SENDMSG 6 [体能强化Lv.<$GAMEGIRD>]:HP上限+<$STR(N61)>,MP上限+<$STR(N62)>
;-------------------------------------------------------------------------------
#IF
CHECKGAMEPOINT = 7
#ACT
Div N63 <$MAXAC> 3
Div N64 <$MAXMAC> 3

#IF
CHECKGAMEPOINT = 6
#ACT
Div N63 <$MAXAC> 5
Div N64 <$MAXMAC> 5

#IF
CHECKGAMEPOINT = 5
#ACT
Div N63 <$MAXAC> 6
Div N64 <$MAXMAC> 6

#IF
CHECKGAMEPOINT = 4
#ACT
Div N63 <$MAXAC> 8
Div N64 <$MAXMAC> 8


#IF
CHECKGAMEPOINT = 3
#ACT
Div N63 <$MAXAC> 13
Div N64 <$MAXMAC> 13

#IF
CHECKGAMEPOINT = 2
#ACT
Div N63 <$MAXAC> 20
Div N64 <$MAXMAC> 20

#IF
CHECKGAMEPOINT = 1
#ACT
Div N63 <$MAXAC> 50
Div N64 <$MAXMAC> 50

#IF
CHECKGAMEPOINT > 0
#ACT
ChangeHumAbility 2 = <$STR(N63)>
ChangeHumAbility 4 = <$STR(N64)>
SENDMSG 6 [天神护体Lv.<$GAMEPOINT>]:防御上限+<$STR(N63)>,魔御上限+<$STR(N64)>
;--------------------------------------------------------------------------------------
#IF
CHECKCREDITPOINT = 7
#ACT
Div N66 <$MAXDC> 3
Div N67 <$MAXMC> 3
Div N68 <$MAXSC> 3

#IF
CHECKCREDITPOINT = 6
#ACT
Div N66 <$MAXDC> 5
Div N67 <$MAXMC> 5
Div N68 <$MAXSC> 5

#IF
CHECKCREDITPOINT = 5
#ACT
Div N66 <$MAXDC> 6
Div N67 <$MAXMC> 6
Div N68 <$MAXSC> 6

#IF
CHECKCREDITPOINT = 4
#ACT
Div N66 <$MAXDC> 8
Div N67 <$MAXMC> 8
Div N68 <$MAXSC> 8

#IF
CHECKCREDITPOINT = 3
#ACT
Div N66 <$MAXDC> 13
Div N67 <$MAXMC> 13
Div N68 <$MAXSC> 13

#IF
CHECKCREDITPOINT = 2
#ACT
Div N66 <$MAXDC> 20
Div N67 <$MAXMC> 20
Div N68 <$MAXSC> 20

#IF
CHECKCREDITPOINT = 1
#ACT
Div N66 <$MAXDC> 50
Div N67 <$MAXMC> 50
Div N68 <$MAXSC> 50

#IF
CHECKCREDITPOINT > 0
#ACT
ChangeHumAbility 6 = <$STR(N66)>
ChangeHumAbility 8 = <$STR(N67)>
ChangeHumAbility 10 = <$STR(N68)>
SENDMSG 6 [天罡神力Lv.<$CREDITPOINT>]:攻击+<$STR(N66)>,魔法+<$STR(N67)>,道术+<$STR(N68)>


#IF
CHECKLEVELEX > 0
#ACT
MOV S35 【体能强化Lv.<$GAMEGIRD>】
MOV S36 【天神护体Lv.<$GAMEPOINT>】
MOV S37 【天罡神力Lv.<$CREDITPOINT>】

#IF
CHECKLEVELEX > 0
#ACT
MOV S33 「已斩杀:<$HUMAN(杀人次数)>人◆
MOV S34 被干死:<$HUMAN(被杀次数)>次」
MOV S32 ∽第<$HUMWINEAMOUNT>重修仙≯

#IF
Check [401] 1
#ACT
MOV S30 ☆★☆★☆★【赞助大使】★☆★☆★☆

#IF
Check [501] 1
#ACT
MOV S30 ☆★☆★☆★【黄金大使】★☆★☆★☆

#IF
Check [505] 1
#ACT
MOV S30 ☆★☆★☆★【至尊大使】★☆★☆★☆

#IF
Check [506] 1
#ACT
MOV S30 ☆★☆★☆★【天仙大使】★☆★☆★☆

#IF
#ACT
SETRANKLEVELNAME %s\<$STR(S30)>\<$STR(S31)><$STR(S32)>\<$STR(S33)><$STR(S34)>\<$STR(S35)>\<$STR(S36)>\<$STR(S37)>
;-----------------------------------------------------------------------------------------------------------------------
[@杀人被杀]
#IF
CHECKLEVELEX > 0
#ACT
MOV S30
MOV S31
MOV S32
MOV N65 <$HUMWINEAMOUNT>

#IF
CHECKRENEWLEVEL = 0
#ACT
MOV S31 ≮第0重转生

#IF
CHECKRENEWLEVEL = 1
#ACT
MOV S31 ≮第1重转生

#IF
CHECKRENEWLEVEL = 2
#ACT
MOV S31 ≮第2重转生

#IF
CHECKRENEWLEVEL = 3
#ACT
MOV S31 ≮第13重转生

#IF
CHECKRENEWLEVEL = 4
#ACT
MOV S31 ≮第4重转生

#IF
CHECKRENEWLEVEL = 5
#ACT
MOV S31 ≮第5重转生


#IF
equal N65 1
#ACT

#IF
equal N65 2
#ACT

#IF
equal N65 3
#ACT

#IF
equal N65 4
#ACT

#IF
equal N65 5
#ACT

#IF
equal N65 1
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT

#IF
equal N65 2
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT

#IF
equal N65 3
Check [401] 1
Check [501] 1
Check [505] 1
#ACT

#IF
equal N65 4
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT

#IF
equal N65 5
Check [401] 1
Check [501] 1
Check [505] 1
Check [506] 1
#ACT

#IF
CHECKLEVELEX > 0
#ACT
MOV S35 【体能强化Lv.<$GAMEGIRD>】
MOV S36 【天神护体Lv.<$GAMEPOINT>】
MOV S37 【天罡神力Lv.<$CREDITPOINT>】

#IF
CHECKLEVELEX > 0
#ACT
MOV S33 「已斩杀:<$HUMAN(杀人次数)>人◆
MOV S34 被干死:<$HUMAN(被杀次数)>次」
MOV S32 ∽第<$HUMWINEAMOUNT>重修仙≯

#IF
Check [401] 1
#ACT
MOV S30 ☆★☆★☆★【赞助大使】★☆★☆★☆

#IF
Check [501] 1
#ACT
MOV S30 ☆★☆★☆★【黄金大使】★☆★☆★☆

#IF
Check [505] 1
#ACT
MOV S30 ☆★☆★☆★【至尊大使】★☆★☆★☆

#IF
Check [506] 1
#ACT
MOV S30 ☆★☆★☆★【天仙大使】★☆★☆★☆

#IF
#ACT
SETRANKLEVELNAME %s\<$STR(S30)>\<$STR(S31)><$STR(S32)>\<$STR(S33)><$STR(S34)>\<$STR(S35)>\<$STR(S36)>\<$STR(S37)>
[@CNMRE]
#IF
#ACT
DelayCall 55 <$IPADDR>
;-------------------------------------------------------------------------------------------------------------------------
[@残废结束]
#IF
CHECKLEVELEX > 0
#ACT
ChangeHumAbility 2 = 0
ChangeHumAbility 4 = 0
ChangeHumAbility 6 = 0
ChangeHumAbility 8 = 0
ChangeHumAbility 10 = 0
ChangeModeEx 3 0 0 0
ChangeModeEx 4 0 0 0
MOV N61 0
MOV N62 0
MOV N63 0
MOV N64 0
MOV N66 0
MOV N67 0
MOV N68 0

Div N61 <$MAXHP> 100
Div N62 <$MAXMP> 100
Div N63 <$MAXAC> 100
Div N64 <$MAXMAC> 100
Div N66 <$MAXDC> 100
Div N67 <$MAXMC> 100
Div N68 <$MAXSC> 100

#IF
CHECKGAMEGIRD = 7
#ACT
MUL N61 <$STR(N61)> 30
MUL N62 <$STR(N62)> 30

#IF
CHECKGAMEGIRD = 6
#ACT
MUL N61 <$STR(N61)> 20
MUL N62 <$STR(N62)> 20

#IF
CHECKGAMEGIRD = 5
#ACT
MUL N61 <$STR(N61)> 16
MUL N62 <$STR(N62)> 16

#IF
CHECKGAMEGIRD = 4
#ACT
MUL N61 <$STR(N61)> 12
MUL N62 <$STR(N62)> 12

#IF
CHECKGAMEGIRD = 3
#ACT
MUL N61 <$STR(N61)> 8
MUL N62 <$STR(N62)> 8

#IF
CHECKGAMEGIRD = 2
#ACT
MUL N61 <$STR(N61)> 5
MUL N62 <$STR(N62)> 5

#IF
CHECKGAMEGIRD = 1
#ACT
MUL N61 <$STR(N61)> 2
MUL N62 <$STR(N62)> 2

#IF
CHECKGAMEGIRD > 0
#ACT
ChangeModeEx 3 10000000 <$STR(N61)> 0
ChangeModeEx 4 10000000 <$STR(N62)> 0

;-------------------------------------------------------------------------------
#IF
CHECKGAMEPOINT = 7
#ACT
Div N63 <$MAXAC> 3
Div N64 <$MAXMAC> 3

#IF
CHECKGAMEPOINT = 6
#ACT
Div N63 <$MAXAC> 5
Div N64 <$MAXMAC> 5

#IF
CHECKGAMEPOINT = 5
#ACT
Div N63 <$MAXAC> 6
Div N64 <$MAXMAC> 6

#IF
CHECKGAMEPOINT = 4
#ACT
Div N63 <$MAXAC> 8
Div N64 <$MAXMAC> 8


#IF
CHECKGAMEPOINT = 3
#ACT
Div N63 <$MAXAC> 13
Div N64 <$MAXMAC> 13

#IF
CHECKGAMEPOINT = 2
#ACT
Div N63 <$MAXAC> 20
Div N64 <$MAXMAC> 20

#IF
CHECKGAMEPOINT = 1
#ACT
Div N63 <$MAXAC> 50
Div N64 <$MAXMAC> 50

#IF
CHECKGAMEPOINT > 0
#ACT
ChangeHumAbility 2 = <$STR(N63)>
ChangeHumAbility 4 = <$STR(N64)>

;--------------------------------------------------------------------------------------
#IF
CHECKCREDITPOINT = 7
#ACT
Div N66 <$MAXDC> 3
Div N67 <$MAXMC> 3
Div N68 <$MAXSC> 3

#IF
CHECKCREDITPOINT = 6
#ACT
Div N66 <$MAXDC> 5
Div N67 <$MAXMC> 5
Div N68 <$MAXSC> 5

#IF
CHECKCREDITPOINT = 5
#ACT
Div N66 <$MAXDC> 6
Div N67 <$MAXMC> 6
Div N68 <$MAXSC> 6

#IF
CHECKCREDITPOINT = 4
#ACT
Div N66 <$MAXDC> 8
Div N67 <$MAXMC> 8
Div N68 <$MAXSC> 8

#IF
CHECKCREDITPOINT = 3
#ACT
Div N66 <$MAXDC> 13
Div N67 <$MAXMC> 13
Div N68 <$MAXSC> 13

#IF
CHECKCREDITPOINT = 2
#ACT
Div N66 <$MAXDC> 20
Div N67 <$MAXMC> 20
Div N68 <$MAXSC> 20

#IF
CHECKCREDITPOINT = 1
#ACT
Div N66 <$MAXDC> 50
Div N67 <$MAXMC> 50
Div N68 <$MAXSC> 50

#IF
CHECKCREDITPOINT > 0
#ACT
ChangeHumAbility 6 = <$STR(N66)>
ChangeHumAbility 8 = <$STR(N67)>
ChangeHumAbility 10 = <$STR(N68)>
}