´«Ææ·þÎñ¶Ë±äÁ¿ÔËÓÃÈ«ÃüÁî Óï·¨+ʾÀý+ʵ²ÙÖ¸ÄÏ

À´Ô´£º ×÷Õߣº µã»÷£º

´«Ææ·þÎñ¶Ë±äÁ¿°´×÷ÓÃÓò·ÖÈ«¾Ö¡¢Ä£¿é¡¢¾Ö²¿±äÁ¿£¬°´ÀàÐÍ·ÖÊýÖµ¡¢×Ö·û´®¡¢IOµÈ£¬ºËÐÄÃüÁ¶¨Òå¡¢¸³Öµ¡¢¶ÁÈ¡¡¢Åжϵȣ¬ÃüÁîÐè½áºÏ½Å±¾Ê¹Óã¬Óï·¨´íÎó»áµ¼Ö¹¦ÄÜʧЧ¡£ÒÔϲð½âËùÓбäÁ¿ÔËÓÃÃüÁº¬Óï·¨¸ñʽ¡¢ÊÊÓó¡¾°Óëʵ²ÙʾÀý£¬¸²¸ÇÖ÷Á÷ÒýÇæÊÊÅäÐèÇó¡£

Ò»¡¢±äÁ¿»ù´¡¹æÔò ±Ø¿´Ç°Ìá

1. ÃüÃû¹æÔò£º±äÁ¿ÃûÓÉ×Öĸ¡¢Êý×Ö¡¢Ï»®Ïß×é³É£¬½ö×Öĸ¿ªÍ·£¬³¤¶È²»³¬¹ý32¸ö×Ö·û£¬Çø·Ö´óСд£¨ÈçVar1Óëvar1Ϊ²»Í¬±äÁ¿£©¡£

2. ±äÁ¿ÀàÐÍ£ºÊýÖµÐÍ£¨BYTE/INT/FLOATµÈ£©¡¢×Ö·û´®ÐÍ£¨STR/String£©¡¢IOÐÍ£¨IN/OUT/INBµÈ£©£¬²»Í¬ÀàÐͱäÁ¿¸³ÖµÐè·ûºÏÖµ·¶Î§£¬³¬³ö·¶Î§»áÇ¿ÖÆ×ª»»»ò±¨´í¡£

3. ×÷ÓÃÓòÏÞÖÆ£ºÈ«¾Ö±äÁ¿¼ÓGlobalÐÞÊηû£¬È«·þÎñ¶ËÉúЧ£»Ä£¿é±äÁ¿¼ÓLB/LRµÈǰ׺£¬Ä£¿éÄÚÉúЧ£»¾Ö²¿±äÁ¿½öº¯ÊýÌåÄÚ²¿ÉúЧ¡£

¶þ¡¢±äÁ¿ºËÐÄÃüÁî ·ÖÀàÏê½â

1. ±äÁ¿¶¨ÒåÃüÁî ³õʼ»¯±äÁ¿

ÓÃÓÚ´´½¨±äÁ¿²¢Ö¸¶¨ÀàÐÍ¡¢³õʼֵ£¬²»Í¬×÷ÓÃÓò±äÁ¿¶¨ÒåÓï·¨²»Í¬£¬Î´³õʼ»¯±äÁ¿Ä¬ÈÏֵΪ0»ò¿Õ×Ö·û´®¡£

£¨1£©È«¾Ö±äÁ¿¶¨Òå

Óï·¨£ºGlobal ±äÁ¿Ãû ±äÁ¿ÀàÐÍ = ³õʼֵ

ÊÊÓÃÀàÐÍ£ºÖ§³ÖËùÓбäÁ¿ÀàÐÍ£¨ÊýÖµ¡¢×Ö·û´®¡¢IOµÈ£©£¬È«·þÎñ¶ËËùÓнű¾¿Éµ÷Óá£

ʾÀý1£¨ÊýÖµÐÍÈ«¾Ö±äÁ¿£©£ºGlobal HeroLevel INT = 30 £¨¶¨ÒåÈ«¾Ö±äÁ¿HeroLevel£¬ÀàÐÍΪ4×Ö½ÚÕûÐÍ£¬³õʼֵ30£©

ʾÀý2£¨×Ö·û´®ÐÍÈ«¾Ö±äÁ¿£©£ºGlobal PlayerName STR = "´«ÆæÕ½Ê¿" £¨¶¨ÒåÈ«¾Ö×Ö·û´®±äÁ¿£¬³õʼֵΪָ¶¨Îı¾£©

£¨2£©Ä£¿é±äÁ¿¶¨Òå

Óï·¨£ºÇ°×º+±äÁ¿Ãû ±äÁ¿ÀàÐÍ = ³õʼֵ£¨Ç°×º£ºLB=×Ö½ÚÐÍÄ£¿é±äÁ¿£¬LR=ÕûÐÍÄ£¿é±äÁ¿£¬LD=¸¡µãÐÍÄ£¿é±äÁ¿£©

ÊÊÓó¡¾°£º¶¨ÒåÔÚÄ£¿éÄÚ²¿¡¢º¯ÊýÌåÍ⣬½öµ±Ç°Ä£¿é½Å±¾¿Éµ÷Óá£

ʾÀý1£¨×Ö½ÚÐÍÄ£¿é±äÁ¿£©£ºLB_A BYTE = 10 £¨¶¨ÒåÄ£¿é±äÁ¿LB_A£¬ÀàÐÍ1×Ö½Ú£¬Öµ·¶Î§0-255£¬³õʼֵ10£©

ʾÀý2£¨ÕûÐÍÄ£¿é±äÁ¿£©£ºLR_B INT = 100 £¨¶¨ÒåÄ£¿é±äÁ¿LR_B£¬ÀàÐÍ4×Ö½Ú£¬Öµ·¶Î§-2147483647~2147483647£©

£¨3£©¾Ö²¿±äÁ¿¶¨Òå

Óï·¨£ºlocal ±äÁ¿Ãû ±äÁ¿ÀàÐÍ = ³õʼֵ£¨¾Ö²¿±äÁ¿Ðè¼ÓlocalÐÞÊηû£©

ÊÊÓó¡¾°£º¶¨ÒåÔÚº¯ÊýÌåÄÚ²¿£¬½öµ±Ç°º¯ÊýÄÚÉúЧ£¬º¯ÊýÖ´ÐнáÊøºó±äÁ¿ÊÍ·Å¡£

ʾÀý£ºlocal C Float = 3.14 £¨¶¨Òå¾Ö²¿¸¡µãÐͱäÁ¿C£¬³õʼֵ3.14£©

2. ±äÁ¿¸³ÖµÃüÁî Ð޸ıäÁ¿Öµ

ÓÃÓÚ¸üбäÁ¿ÊýÖµ»òÎı¾£¬²»Í¬ÀàÐͱäÁ¿¸³ÖµÓï·¨ÓвîÒ죬ÐèÆ¥Åä±äÁ¿Öµ·¶Î§£¬·ñÔò»áÇ¿ÖÆ×ª»»¡£

£¨1£©ÊýÖµÐͱäÁ¿¸³Öµ

Óï·¨£º±äÁ¿Ãû = ÊýÖµ£¨Ö§³ÖÖ±½Ó¸³Öµ¡¢ÔËË㸳ֵ£©

ʾÀý1£¨Ö±½Ó¸³Öµ£©£ºHeroLevel = 40 £¨½«È«¾Ö±äÁ¿HeroLevel¸³ÖµÎª40£©

ʾÀý2£¨ÔËË㸳ֵ£©£ºLR_B = LR_B + 20 £¨Ä£¿é±äÁ¿LR_B×ÔÔö20£©

ʾÀý3£¨Ç¿ÖÆ×ª»»¸³Öµ£©£ºLB_A = 278 £¨LB_AΪBYTEÐÍ£¬Öµ·¶Î§0-255£¬¸³Öµ278ºóÇ¿ÖÆ×ª»»Îª22£©

£¨2£©×Ö·û´®ÐͱäÁ¿¸³Öµ

Óï·¨£º±äÁ¿Ãû = "×Ö·û´®ÄÚÈÝ"£¨Ö§³Ö×Ö·û´®Æ´½Ó£¬ÓÃ...Á¬½Ó£©

ʾÀý1£¨Ö±½Ó¸³Öµ£©£ºPlayerName = "´«Ææ·¨Ê¦" £¨¸üÐÂ×Ö·û´®±äÁ¿ÄÚÈÝ£©

ʾÀý2£¨×Ö·û´®Æ´½Ó£©£ºPlayerTitle = "µÈ¼¶" ... HeroLevel ... "¼¶" £¨Æ´½ÓΪ“µÈ¼¶40¼¶”£©

£¨3£©IO±äÁ¿¸³Öµ

IO±äÁ¿·ÖÊäÈ루In/InBµÈ£©¡¢Êä³ö£¨Out/OutBµÈ£©£¬¸³ÖµÐè°´bit/×Ö½Ú/×Öά¶È²Ù×÷£¬²¿·ÖIOµØÖ·½öÖ§³Ö¶ÁÈ¡¡£

¢Ù °´bitλ¸³Öµ£¨ÖµÎªON/1»òOFF/0£©

Óï·¨£ºOut(X) = ON/OFF £¨XΪIOµØÖ·£¬·¶Î§0-13823£¬Êä³öIO¿É¶Áд£©

ʾÀý£ºOut(0) = ON £¨½«0ºÅÊä³öIOλÉèΪ¿ªÆô״̬£©

¢Ú °´×Ö½Ú¸³Öµ£¨Öµ·¶Î§0-255£©

Óï·¨£ºOutB(X) = ÊýÖµ £¨X·¶Î§0-1727£¬Êä³ö×Ö½ÚIO¿É¶Áд£©

ʾÀý£ºOutB(5) = 3 £¨½«5ºÅÊä³ö×Ö½ÚIO¸³ÖµÎª3£©

¢Û °´×Ö¸³Öµ£¨Öµ·¶Î§0-65535£©

Óï·¨£ºOutW(X) = ÊýÖµ £¨X·¶Î§0-863£¬Êä³ö×ÖIO¿É¶Áд£©

ʾÀý£ºOutW(5) = 100 £¨½«5ºÅÊä³ö×ÖIO¸³ÖµÎª100£©

¢Ü °´Î»¸³Öµ£¨×Ö½Ú/×ÖÊý¾ÝµÄÖ¸¶¨bit룩

Óï·¨£ºOutB(X).bit(Y) = ON/OFF £¨X·¶Î§0-1727£¬Y·¶Î§0-7£¬×Ö½ÚµÄbit룩

ʾÀý£ºOutB(0).bit(2) = ON £¨½«0ºÅÊä³ö×Ö½ÚIOµÄµÚ2λÉèΪ¿ªÆô£©

3. ±äÁ¿¶ÁÈ¡ÃüÁî »ñÈ¡±äÁ¿Öµ

ÓÃÓÚ¶ÁÈ¡±äÁ¿µ±Ç°Öµ£¬¿ÉÖ±½Óµ÷ÓñäÁ¿Ãû£¬»ò°´IO±äÁ¿µÄ²»Í¬Î¬¶È¶ÁÈ¡£¬Ö§³Ö×÷Ϊ²ÎÊý´«È뺯Êý¡£

£¨1£©ÆÕͨ±äÁ¿¶ÁÈ¡

Óï·¨£º±äÁ¿Ãû£¨Ö±½Óµ÷Óü´¿É£¬¿ÉÓÃÓÚÊä³ö¡¢Åжϵȳ¡¾°£©

ʾÀý1£¨Êä³ö±äÁ¿Öµ£©£ºSendMsg 6 "µ±Ç°µÈ¼¶£º" ... HeroLevel £¨ÏòÍæ¼Ò·¢ËÍÈ«¾Ö±äÁ¿HeroLevelµÄÖµ£©

ʾÀý2£¨×÷Ϊº¯Êý²ÎÊý£©£ºSetPlayerLevel PlayerName HeroLevel £¨½«±äÁ¿Öµ×÷ΪÉèÖÃÍæ¼ÒµÈ¼¶µÄ²ÎÊý£©

£¨2£©IO±äÁ¿¶ÁÈ¡

¢Ù °´bitλ¶ÁÈ¡

Óï·¨£º±äÁ¿Ãû = In(X)/Out(X) £¨X·¶Î§0-13823£¬¶ÁÈ¡IOλ״̬£©

ʾÀý£ºB(0) = In(10) £¨¶ÁÈ¡10ºÅÊäÈëIOλ״̬£¬¸³Öµ¸ø×Ö½Ú±äÁ¿B(0)£©

¢Ú °´×Ö½Ú¶ÁÈ¡

Óï·¨£º±äÁ¿Ãû = InB(X)/OutB(X) £¨X·¶Î§0-1727£¬¶ÁÈ¡IO×Ö½ÚÊý¾Ý£©

ʾÀý£ºR(0) = InB(20) £¨¶ÁÈ¡20ºÅÊäÈë×Ö½ÚIOÊý¾Ý£¬¸³Öµ¸øÕûÐͱäÁ¿R(0)£©

¢Û °´×Ö¶ÁÈ¡

Óï·¨£º±äÁ¿Ãû = InW(X)/OutW(X) £¨X·¶Î§0-863£¬¶ÁÈ¡IO×ÖÊý¾Ý£©

ʾÀý£ºR(1) = OutW(30) £¨¶ÁÈ¡30ºÅÊä³ö×ÖIOÊý¾Ý£¬¸³Öµ¸øÕûÐͱäÁ¿R(1)£©

¢Ü °´Êý¾ÝÀàÐͶÁÈ¡£¨32λÕûÐÍ/¸¡µãÐ͵ȣ©

Óï·¨£º±äÁ¿Ãû = InB(X).Int/InW(X).Float £¨½öInB/InW/OutB/OutWÖ§³Ö£©

ʾÀý1£¨32λÕûÐͶÁÈ¡£©£ºR(0) = InB(0).Int £¨¶ÁÈ¡0ºÅÊäÈë×Ö½ÚIOµÄ32λÕûÐÍÊý¾Ý£©

ʾÀý2£¨32λ¸¡µãÐͶÁÈ¡£©£ºD(0) = InW(0).Float £¨¶ÁÈ¡0ºÅÊäÈë×ÖIOµÄ32λ¸¡µãÊý¾Ý£©

4. ±äÁ¿ÅжÏÃüÁî Ìõ¼þɸѡ

ÓÃÓÚÅжϱäÁ¿ÖµÊÇ·ñÂú×ãÌõ¼þ£¬³£Óëif/whileµÈÓï¾ä´îÅ䣬֧³Ö±È½ÏÔËËã¡¢Âß¼­ÔËËã¡£

£¨1£©»ù´¡±È½ÏÅжÏ

Óï·¨£º#IF ±äÁ¿Ãû ±È½ÏÔËËã·û ÊýÖµ/ÆäËû±äÁ¿ £¨Ö§³Ö=¡¢>¡¢<¡¢<>£¨²»µÈÓÚ£©µÈÔËËã·û£©

ʾÀý1£¨ÊýÖµ±È½Ï£©£º#IF HeroLevel > 30 £¨ÅжÏÈ«¾Ö±äÁ¿HeroLevelÊÇ·ñ´óÓÚ30£©

ʾÀý2£¨±äÁ¿¶Ô±È£©£º#IF LR_B = R(0) £¨ÅжÏÄ£¿é±äÁ¿LR_BÓëÕûÐͱäÁ¿R(0)ÊÇ·ñÏàµÈ£©

£¨2£©Âß¼­Åжϣ¨Óë/»ò/·Ç£©

Óï·¨£º#IF Ìõ¼þ1 Âß¼­ÔËËã·û Ìõ¼þ2 £¨Âß¼­ÔËËã·û£ºAND£¨Ó룩¡¢OR£¨»ò£©¡¢NOT£¨·Ç£©£©

ʾÀý£º#IF HeroLevel > 30 AND LB_A = 10 £¨Åжϵȼ¶´óÓÚ30ÇÒÄ£¿é±äÁ¿LB_AµÈÓÚ10£©

£¨3£©×Ö·û´®ÅжÏ

Óï·¨£º#IF ×Ö·û´®±äÁ¿ = "Ä¿±ê×Ö·û´®" £¨ÅжÏ×Ö·û´®ÄÚÈÝÊÇ·ñÒ»Ö£©

ʾÀý£º#IF PlayerName = "´«ÆæÕ½Ê¿" £¨ÅжÏÍæ¼ÒÃû³Æ±äÁ¿ÊÇ·ñΪָ¶¨ÄÚÈÝ£©

5. ±äÁ¿ÔËËãÃüÁî ÊýÖµ¼ÆËã

Ö§³Ö¼Ó¼õ³Ë³ý¡¢Ö¸Êý³Ë·½µÈÔËË㣬¿ÉÖ±½Ó¶Ô±äÁ¿½øÐÐÔËË㸳ֵ£¬ÔËËã½á¹ûÐèÆ¥Åä±äÁ¿ÀàÐÍ·¶Î§¡£

Óï·¨£º±äÁ¿Ãû = ±äÁ¿1 ÔËËã·û ±äÁ¿2 £¨ÔËËã·û£º+¡¢-¡¢*¡¢/¡¢^£¨Ö¸Êý£©£©

ʾÀý1£¨¼Ó¼õ³Ë³ý£©£ºLR_B = (HeroLevel * 2) + 10 £¨µÈ¼¶³Ë2¼Ó10£¬¸³Öµ¸øÄ£¿é±äÁ¿£©

ʾÀý2£¨Ö¸ÊýÔËË㣩£ºD(0) = 2 ^ 3 £¨¼ÆËã2µÄ3´Î·½£¬¸³Öµ¸ø¸¡µãÐͱäÁ¿D(0)£¬½á¹ûΪ8£©

6. ±äÁ¿Ñ­»·ÃüÁî ÅúÁ¿²Ù×÷

ÓëÑ­»·Óï¾ä´îÅ䣬ʵÏÖ±äÁ¿ÖµµÝÔö/µÝ¼õÅúÁ¿²Ù×÷£¬Ö§³Öfor/while/repeatÈýÖÖÑ­»·ÀàÐÍ¡£

£¨1£©forÑ­»·£¨Ö¸¶¨·¶Î§µÝÔö/µÝ¼õ£©

Óï·¨£ºfor ±äÁ¿ = ³õÖµ, ÖÕµãÖµ, ²½½ø do ... end £¨²½½øÊ¡ÂÔʱĬÈÏ1£©

ʾÀý£ºfor i = 1, 10, 2 do LR_B = LR_B + i end £¨i´Ó1µ½10£¬²½½ø2£¬ÀÛ¼ÓÖÁÄ£¿é±äÁ¿LR_B£©

£¨2£©whileÑ­»·£¨Ìõ¼þÂú×ãʱ³ÖÐøÖ´ÐУ©

Óï·¨£ºwhile ±äÁ¿Ìõ¼þ do ... end £¨Ìõ¼þÎªÕæÊ±Ö´ÐÐÑ­»·Ì壬¼ÙʱÍ˳ö£©

ʾÀý£ºwhile HeroLevel < 50 do HeroLevel = HeroLevel + 1 end £¨µÈ¼¶Ð¡ÓÚ50ʱ³ÖÐø×ÔÔö1£©

£¨3£©repeatÑ­»·£¨ÏÈÖ´ÐÐÔÙÅжÏÌõ¼þ£©

Óï·¨£ºrepeat ... until ±äÁ¿Ìõ¼þ £¨ÏÈÖ´ÐÐÑ­»·Ì壬ֱµ½Ìõ¼þÎªÕæÊ±Í˳ö£©

ʾÀý£ºrepeat LB_A = LB_A + 1 until LB_A = 20 £¨Ä£¿é±äÁ¿LB_A×ÔÔö£¬Ö±µ½µÈÓÚ20ʱÍ˳ö£©

7. ±äÁ¿ÌØÊâÃüÁî ½ø½×²Ù×÷

£¨1£©±äÁ¿½»»»

Óï·¨£º±äÁ¿1, ±äÁ¿2 = ±äÁ¿2, ±äÁ¿1 £¨ÎÞÐèÖмä±äÁ¿£¬Ö±½Ó½»»»Á½¸ö±äÁ¿Öµ£©

ʾÀý£ºa, b = b, a £¨½»»»±äÁ¿aºÍbµÄÖµ£©

£¨2£©±äÁ¿Çå¿Õ

Óï·¨£º±äÁ¿Ãû = 0£¨ÊýÖµÐÍ£©/±äÁ¿Ãû = ""£¨×Ö·û´®ÐÍ£©

ʾÀý1£¨ÊýÖµÐÍÇå¿Õ£©£ºHeroLevel = 0 £¨½«µÈ¼¶±äÁ¿ÖØÖÃΪ0£©

ʾÀý2£¨×Ö·û´®ÐÍÇå¿Õ£©£ºPlayerName = "" £¨Çå¿ÕÍæ¼ÒÃû³Æ±äÁ¿ÄÚÈÝ£©

£¨3£©Êý×é±äÁ¿²Ù×÷£¨ÅúÁ¿´æ´¢£©

Óï·¨£º±äÁ¿Ãû(ϱê) = ÊýÖµ £¨Ï±êΪÕûÊý£¬´Ó0¿ªÊ¼£¬Ö§³ÖÅúÁ¿¸³ÖµÓë¶ÁÈ¡£©

ʾÀý1£¨Êý×鸳ֵ£©£ºB(0) = 10; B(1) = 20; B(2) = 30 £¨¸ø×Ö½ÚÊý×éBµÄ3¸öϱ긳ֵ£©

ʾÀý2£¨Êý×é¶ÁÈ¡£©£ºLR_B = B(0) + B(1) £¨¶ÁÈ¡Êý×éÔªËØ²¢ÔËË㣩

Èý¡¢±äÁ¿ÃüÁî ʵ²ÙʾÀý ½Å±¾Ó¦ÓÃ

1. Íæ¼ÒµÈ¼¶ÅÐ¶Ï ´¥·¢½±Àø

½Å±¾Ê¾Àý£º

Global HeroLevel INT = 30 £¨¶¨ÒåÈ«¾ÖµÈ¼¶±äÁ¿£©

(@CheckLevel) #IF HeroLevel >= 40 £¨Åжϵȼ¶ÊÇ·ñ≥40£©

#ACT SendMsg 6 "µÈ¼¶´ï±ê£¬»ñµÃ½±Àø£¡" £¨·¢ËÍÌáʾ£©

GiveItem "Ôª±¦" 100 £¨·¢·Å½±Àø£©

HeroLevel = HeroLevel + 5 £¨µÈ¼¶±äÁ¿×ÔÔö5£©

#ELSE SendMsg 6 "µÈ¼¶²»×ã40¼¶£¬ÎÞ·¨ÁìÈ¡½±Àø£¡"

2. IO±äÁ¿¿ØÖÆ ¹ÖÎïˢпª¹Ø

½Å±¾Ê¾Àý£º

(@MonsterSwitch) #IF Out(10) = OFF £¨ÅжÏ10ºÅIOλÊÇ·ñ¹Ø±Õ£©

#ACT Out(10) = ON £¨¿ªÆôIO룬´¥·¢¹ÖÎïˢУ©

SendMsg 6 "¹ÖÎïˢпª¹ØÒÑ¿ªÆô£¡"

#ELSE Out(10) = OFF £¨¹Ø±ÕIOλ£¬Í£Ö¹¹ÖÎïˢУ©

SendMsg 6 "¹ÖÎïˢпª¹ØÒѹرգ¡"

3. Ñ­»·±äÁ¿ ÅúÁ¿ÉèÖõØÍ¼²ÎÊý

½Å±¾Ê¾Àý£º

local MapID INT = 0 £¨¶¨Òå¾Ö²¿µØÍ¼ID±äÁ¿£©

for MapID = 1, 5, 1 do £¨µØÍ¼ID´Ó1µ½5£¬²½½ø1£©

SetMapParam MapID "¹ÖÎïÃܶÈ" 10 £¨ÉèÖöÔÓ¦µØÍ¼¹ÖÎïÃܶÈΪ10£©

end £¨½áÊøÑ­»·£©

SendMsg 6 "1-5ºÅµØÍ¼¹ÖÎïÃܶÈÉèÖÃÍê³É£¡"

ËÄ¡¢±äÁ¿ÃüÁî ³£¼ûÒì³£ ÅŲé½â¾ö

1. ±äÁ¿¸³Öµ±¨´í ³¬³ö·¶Î§

Ô­Òò£º¸³ÖµÊýÖµ³¬³ö±äÁ¿ÀàÐÍÖµ·¶Î§£¨ÈçBYTEÐͱäÁ¿¸³Öµ278£©¡£½â¾ö·½·¨£º¸ü»»Æ¥ÅäµÄ±äÁ¿ÀàÐÍ£¨Èç¸ÄΪINTÐÍ£©£¬»òµ÷Õû¸³ÖµÊýÖµÔÚÓÐЧ·¶Î§ÄÚ¡£

2. ±äÁ¿¶ÁÈ¡ÎÞЧ ÎÞ·µ»ØÖµ

Ô­Òò£º±äÁ¿Î´¶¨Òå¡¢×÷ÓÃÓò´íÎó£¨ÈçÄ£¿é±äÁ¿¿çÄ£¿éµ÷Óã©»òIOµØÖ·´íÎó¡£½â¾ö·½·¨£ºÈ·ÈϱäÁ¿ÒѶ¨Ò壬µ÷Ó÷¶Î§Æ¥Åä±äÁ¿×÷ÓÃÓò£¬ºË¶ÔIOµØÖ·ÔÚÓÐЧ·¶Î§£¨ÈçIn(X)µÄXΪ0-13823£©¡£

3. Ñ­»·±äÁ¿¿¨¶Ù ÏÝÈëËÀÑ­»·

Ô­Òò£ºÑ­»·Ìõ¼þδÉèÖÃÍ˳öãÐÖµ£¨ÈçwhileÑ­»·Ìõ¼þºãÎªÕæ£©¡£½â¾ö·½·¨£ºÌí¼ÓÍ˳öÌõ¼þ£¨Èçwhile HeroLevel < 50 do£©£¬±ÜÃâÑ­»·ÎÞÏÞÖÆÖ´ÐС£

4. ×Ö·û´®±äÁ¿Æ´½Óʧ°Ü ÏÔʾÒì³£

Ô­Òò£ºÆ´½Ó·ûºÅ´íÎó£¨Î´ÓÃ...Á¬½Ó£©»ò±äÁ¿ÀàÐͲ»Æ¥Å䣨ÊýÖµÐÍÓë×Ö·û´®ÐÍÖ±½ÓÆ´½Ó£©¡£½â¾ö·½·¨£ºÓÃ...×÷Ϊƴ½Ó·ûºÅ£¬ÊýÖµÐͱäÁ¿ÐèÏÈת»»Îª×Ö·û´®ÐÍ£¨ÈçHeroLevel...""£©¡£

Î塢ʵ²Ù×Ü½á ºËÐÄÒªµã

1. ÃüÁîºËÐÄ£º±äÁ¿¶¨ÒåÐèÖ¸¶¨ÀàÐÍÓë×÷ÓÃÓò£¬¸³ÖµÐèÆ¥ÅäÖµ·¶Î§£¬¶ÁÈ¡ÐèÈ·ÈÏ×÷ÓÃÓòȨÏÞ¡£

2. ½Å±¾ÊÊÅ䣺ËùÓбäÁ¿ÃüÁîÐèǶÈë·þÎñ¶Ë½Å±¾£¨ÈçQFunction-0.txt£©£¬±£´æºóÖØÆô·þÎñ¶Ë·½¿ÉÉúЧ¡£

3. ±Ü¿ÓÒªµã£ºÇø·Ö±äÁ¿´óСд£¬IO±äÁ¿°´Î¬¶È²Ù×÷£¬Ñ­»·Ìí¼ÓÍ˳öÌõ¼þ£¬±ÜÃâÓï·¨´íÎóµ¼Ö¹¦ÄÜʧЧ¡£

×ÛÉÏ£¬´«Ææ·þÎñ¶Ë±äÁ¿ÃüÁîºËÐÄÊÇ“¶¨Òå-¸³Öµ-¶ÁÈ¡-ÅжϔµÄ±Õ»·²Ù×÷£¬°´±äÁ¿ÀàÐÍÓë×÷ÓÃÓòÑ¡Ôñ¶ÔÓ¦ÃüÁ½áºÏ½Å±¾Ê¾Àý¼´¿É¿ìËÙÉÏÊÖ¡£ÊìÁ·ÔËÓñäÁ¿ÃüÁ¿ÉʵÏÖÍæ¼ÒÊôÐÔ¿ØÖÆ¡¢¹ÖÎïˢС¢µØÍ¼²ÎÊýÉèÖõȺËÐŦÄÜ£¬ÊÊÅä¸÷Àà·þÎñ¶Ë¶¨ÖÆÐèÇó¡£