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[@MAIN]
ACT
CALL @CheckState
CALL @FindMonster
CALL @Attack
CALL @PickItem
CALL @ReturnTown
BREAK

[@CheckState]
ACT
CHECKHP 0
IF
BREAK
INC G_MapIndex
END
BREAK

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G_MapX[0]=300
G_MapY[0]=300
G_MapX[1]=350
G_MapY[1]=350
G_MapX[2]=400
G_MapY[2]=400

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[@LockTarget]
ACT
CHECKMONCOUNT ÎÖÂêÎÀÊ¿ 1
IF
MOV G_TargetName ÎÖÂêÎÀÊ¿
CALL @Attack
ELSE
CHECKMONCOUNT ÎÖÂêսʿ 1
IF
MOV G_TargetName ÎÖÂêսʿ
CALL @Attack
ELSE
CALL @FindMonster
BREAK

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[@Attack]
IF
CHECKJOB սʿ
CHECKLEVEL >= 35
ACT
SKILL Áһ𽣷¨ 1
WAIT 1500
SKILL ´Ìɱ½£Êõ 1
WAIT 1000
BREAK

IF
CHECKJOB ·¨Ê¦
CHECKLEVEL >= 35
ACT
SKILL »ðǽ 1
WAIT 2000
SKILL ±ùÅØÏø 1
WAIT 1500
BREAK

IF
CHECKJOB µÀÊ¿
CHECKLEVEL >= 35
ACT
SKILL Áé»ê»ð·û 1
WAIT 1000
SKILL Ê©¶¾Êõ 1
WAIT 3000
BREAK

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[@AttackNormal]
ACT
CHECKMP = 30
CHECKLEVEL = 200
CHECKTIME 60
IF
SENDMSG 0 ¼ì²âµ½¿¨ËÀ ³¢ÊÔ»Ö¸´
RANDOMMOVE
WAIT 5000
CALL @MAIN
ELSE
CHECKDISCONNECT
IF
SENDMSG 0 ¼ì²âµ½¶ÏÏß ÖØÁ¬ÖÐ
RECONNECT
BREAK

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[@StuckRecover]
ACT
MOV G_LastX P_X
MOV G_LastY P_Y
WAIT 60000
CHECK P_X = G_LastX
CHECK P_Y = G_LastY
IF
CALL @RecoverAction
BREAK

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[@ProfitCount]
ACT
CALC G_TotalGold = G_TotalGold + P_Gold
CALC G_TotalExp = G_TotalExp + P_Exp
SAVEVAR G_TotalGold
SAVEVAR G_TotalExp
SENDMSG 0 Àۼƽð±Ò:%G_TotalGold Àۼƾ­Ñé:%G_TotalExp
BREAK

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[@DayReset]
ACT
GETTIME D
CHECK D = 1
IF
SAVEVAR G_TotalGold
SAVEVAR G_TotalExp
MOV G_TotalGold 0
MOV G_TotalExp 0
BREAK

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F2=@StopHangup
F3=@CheckHangup
F4=@ReturnTown

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[@DebugMode]
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SENDMSG 0 µ±Ç°ÑªÁ¿:%P_HP
SENDMSG 0 µ±Ç°À¶Á¿:%P_MP
SENDMSG 0 µ±Ç°×ø±ê:%P_X:%P_Y
SENDMSG 0 ¹ÖÎïÊýÁ¿:%G_MonCount
BREAK

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[@DebugOff]
ACT
SET G_DebugMode 0
SENDMSG 0 µ÷ÊÔģʽÒѹرÕ
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[@AutoRecover]
ACT
CHECKDISCONNECT
IF
WAIT 10000
CALL @MAIN
ELSE
WAIT 5000
CALL @AutoRecover
BREAK