传奇世界仿官方版本数据库核心参数详解

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一、怪物数据库 (Monster.DB) 核心字段与标准值

仿官方版本需严格遵循盛大原版数值。以下为典型怪物参数,具体数值需用DB Commander或Access修改。

1. 基础怪物(死系/生物系)
◦ 尸王:

Name:尸王; Race:81; RaceImg:20; Appr:61; Lvl:30; Undead:0; CoolEye:0; Exp:3000; HP:3000; MP:0; AC:0; MAC:0; DC:60-80; MC:0-0; SC:0-0; Speed:5; Hit:20; Walk_SPD:400; WalkStep:3; WalkWait:800; Attack_SPD:1200;
◦ 白野猪:

Name:白野猪; Race:81; RaceImg:20; Appr:60; Lvl:33; Undead:0; CoolEye:0; Exp:3200; HP:3000; MP:0; AC:15; MAC:5; DC:60-85; MC:0-0; SC:0-0; Speed:6; Hit:25; Walk_SPD:350; WalkStep:3; WalkWait:800; Attack_SPD:1000;
◦ 祖玛教主:

Name:祖玛教主; Race:81; RaceImg:20; Appr:63; Lvl:50; Undead:1; CoolEye:0; Exp:5000; HP:3000; MP:0; AC:20; MAC:20; DC:60-120; MC:0-0; SC:0-0; Speed:7; Hit:30; Walk_SPD:300; WalkStep:3; WalkWait:600; Attack_SPD:800;

2. 飞天、天界、心魔系怪物(核心)
飞天怪物(如“炎魔”、“冰妖”)与心魔(玩家镜像)的 Race 和 RaceImg 是关键。Undead 为1时不可被圣言,CoolEye 为1时可反隐。
◦ 炎魔(远程魔法):

Name:炎魔; Race:22; RaceImg:21; Appr:215; Lvl:80; Undead:1; CoolEye:1; Exp:20000; HP:30000; MP:3000; AC:30; MAC:30; DC:0-0; MC:80-120; SC:0-0; Speed:8; Hit:50; Walk_SPD:300; WalkStep:3; WalkWait:1000; Attack_SPD:1400;
◦ 心魔(战士):

Name:心魔(战); Race:156; RaceImg:20; Appr:1180; Lvl:70; Undead:1; CoolEye:1; Exp:15000; HP:30000; MP:0; AC:25; MAC:10; DC:100-150; MC:0-0; SC:0-0; Speed:7; Hit:40; Walk_SPD:350; WalkStep:3; WalkWait:800; Attack_SPD:1000;
◦ 天空战神(高防BOSS):

Name:天空战神; Race:81; RaceImg:20; Appr:265; Lvl:100; Undead:1; CoolEye:1; Exp:50000; HP:150000; MP:5000; AC:100; MAC:100; DC:150-250; MC:0-0; SC:0-0; Speed:6; Hit:60; Walk_SPD:400; WalkStep:3; WalkWait:1000; Attack_SPD:1500;

重要参数解释:
• Race(攻击类型):81=近身物理,22=远程魔法,156=心魔(镜像攻击),82=自爆,83=地面冒出(触龙神),21=弓箭手远程物理。

• RaceImg(效果):20=近身劈砍,21=远程魔法弹道,22=喷火/喷毒,23=弓箭手射箭。必须与 Race 匹配。

• Appr(外观):在 Mon.wil 文件中的造型编号,需客户端同步。

• Undead(死系):0=生物系(可诱惑),1=死系(可圣言)。

• CoolEye(反隐):0=不反隐,1=反隐身。BOSS级通常为1。

二、技能数据库 (Magic.DB) 核心参数

仿官方技能需精确到升级所需经验与威力成长。以下为代表性技能。

1. 战士技能:
◦ 攻杀剑术:

MagID:7; MagName:攻杀剑术; EffectType:0; Effect:0; Spell:0; Power:0; MaxPower:0; DefSpell:0; DefPower:0; DefMaxPower:0; Job:0; NeedL1:19; L1Train:5000; NeedL2:22; L2Train:15000; NeedL3:24; L3Train:30000; Delay:1000; Descr:100;
◦ 雷霆剑:

MagID:45; MagName:雷霆剑; EffectType:0; Effect:0; Spell:0; Power:30; MaxPower:50; DefSpell:5; DefPower:5; DefMaxPower:8; Job:0; NeedL1:37; L1Train:30000; NeedL2:40; L2Train:60000; NeedL3:43; L3Train:100000; Delay:1500; Descr:150;

2. 法师技能:
◦ 冰箭术:

MagID:15; MagName:冰箭术; EffectType:0; Effect:0; Spell:5; Power:5; MaxPower:8; DefSpell:1; DefPower:2; DefMaxPower:3; Job:1; NeedL1:18; L1Train:5000; NeedL2:20; L2Train:15000; NeedL3:22; L3Train:30000; Delay:800; Descr:100;
◦ 冰旋风:

MagID:40; MagName:冰旋风; EffectType:0; Effect:0; Spell:25; Power:20; MaxPower:30; DefSpell:5; DefPower:4; DefMaxPower:6; Job:1; NeedL1:38; L1Train:30000; NeedL2:40; L2Train:60000; NeedL3:42; L3Train:100000; Delay:1200; Descr:150;

3. 道士技能:
◦ 诅咒术:

MagID:18; MagName:诅咒术; EffectType:0; Effect:0; Spell:6; Power:0; MaxPower:0; DefSpell:2; DefPower:0; DefMaxPower:0; Job:2; NeedL1:18; L1Train:5000; NeedL2:20; L2Train:15000; NeedL3:22; L3Train:30000; Delay:800; Descr:100;
◦ 强化召唤骷髅:

MagID:42; MagName:强化召唤骷髅; EffectType:0; Effect:0; Spell:30; Power:0; MaxPower:0; DefSpell:5; DefPower:0; DefMaxPower:0; Job:2; NeedL1:38; L1Train:30000; NeedL2:40; L2Train:60000; NeedL3:42; L3Train:100000; Delay:1500; Descr:150;

核心解释:
• Power/MaxPower:技能基础伤害。攻杀剑术为0,因其为概率触发,伤害基于面板。

• DefPower/DefMaxPower:技能每升1级增加的伤害。这是数值成长关键。

• NeedL1/L1Train:1级所需人物等级与技能经验。L1Train=5000 表示0级升1级需5000点熟练度。

三、物品数据库 (StdItems.DB) 高级装备设置

飞升后装备(蟠龙、圣王、炎神、海神等)需在 Anicount、Shape 等字段定义套装属性与外观。

1. 蟠龙级装备(飞升初期)
◦ 蟠龙金甲(战):

Idx:8888; Name:蟠龙金甲(战); StdMode:10; Shape:73; Weight:1; AC:10-20; MAC:5-10; DC:3-8; MC:0-0; SC:0-0; Need:72; NeedLevel:72; Price:1; Anicount:1; SpecialItem:蟠龙;
◦ 蟠龙魔盔(法):

Idx:8889; Name:蟠龙魔盔(法); StdMode:15; Shape:74; Weight:1; AC:3-5; MAC:2-4; DC:0-0; MC:2-5; SC:0-0; Need:72; NeedLevel:72; Price:1; Anicount:1; SpecialItem:蟠龙;

2. 圣王级装备(中期)
◦ 圣王战刃:

Idx:8890; Name:圣王战刃; StdMode:5; Shape:85; Weight:1; AC:0-0; MAC:0-0; DC:30-50; MC:0-0; SC:0-0; Need:80; NeedLevel:80; DuraMax:35; Price:1; Anicount:2; SpecialItem:圣王;
◦ 圣王道盔:

Idx:8891; Name:圣王道盔; StdMode:15; Shape:86; Weight:1; AC:5-10; MAC:5-10; DC:0-0; MC:0-0; SC:3-6; Need:80; NeedLevel:80; Price:1; Anicount:2; SpecialItem:圣王;

3. 炎神/海神级装备(后期顶级)
◦ 炎神战甲:

Idx:8892; Name:炎神战甲; StdMode:10; Shape:100; Weight:1; AC:25-40; MAC:15-25; DC:5-10; MC:0-0; SC:0-0; Need:90; NeedLevel:90; Price:1; Anicount:3; SpecialItem:炎神;
◦ 海神魔链:

Idx:8893; Name:海神魔链; StdMode:19; Shape:101; Weight:1; AC:0-0; MAC:0-0; DC:0-0; MC:8-15; SC:0-0; Need:90; NeedLevel:90; Price:1; Anicount:4; SpecialItem:海神;

关键字段详解:
• StdMode(物品大类):5=单手武器,6=双手武器,10=男衣,11=女衣,15=头盔,19=项链,20=手镯,21=戒指,22=腰带,23=靴子。

• Shape(外观):对应 Weapon.wil(武器)、Items.wil(物品)、Hum.wil(衣服)等文件中的图片编号,必须与客户端补丁同步。

• Need(需求属性):Need=72 表示需要72点攻击力(对战士装);Need=0 表示无属性需求。NeedLevel 为穿戴等级。

• Anicount(套装编号):这是定义套装的核心。Anicount:1 表示属于“蟠龙”套装,Anicount:2 为“圣王”套装。在 SetItem.ini 或 SetItemList.txt 中需有对应编号的套装属性定义。

• SpecialItem(特效标识):可自定义字段,用于脚本检测或发光特效。需在 M2-查看-列表信息-物品特效 中设置对应外观。

套装属性绑定:在 SetItemList.txt 中需添加如下配置,使 Anicount 生效:
[1] ;对应 Anicount:1
; 套装名称=蟠龙
; 数量=2,4,6,8
2 防御5-5 魔御5-5
4 攻击10-10
6 体力值+200
8 暴击伤害+20%

[2] ;对应 Anicount:2
; 套装名称=圣王
2 攻击15-15
4 无视防御+10%
6 体力值+300
8 攻击时有5%几率触发圣王一击

此格式定义了穿戴2、4、6、8件时激活的属性。