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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
if Player.GameGold < 100 then
Npc.MessageBox(Player, 'ÄãµÄÔª±¦ÊýÁ¿²»×ã100');
if Player.Gold < 10000 then
begin
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procedure PlayerOnLogin(Npc: TNormNpc; Player: TPlayObject); //¸Ãº¯Êý¶¨ÒåλÓړϵͳ¹Ì¶¨NPCManagerNpc”ÖУ¬½ÇÉ«µÇ½½«´¥·¢¸Ãº¯Êý
begin
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begin
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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AMonNpc: TActor;
begin
//Ìí¼ÓÒ»¸ö¹ÖÎïNPC
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unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc;...
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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
Item: TUserItem; //¶¨ÒåÒ»¸öÎïÆ·±äÁ¿
begin
Item := Player.Wepon; //½«ÎïÆ·ÉèÖÃΪ½Çɫװ±¸µÄÎäÆ÷
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unit Q54;
interface
uses Classes, SysUtils, JSON; //±ØÐëÒýÓÃJSONµ¥Ôª
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
{
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procedure ChangeAttatckMode(Npc: TNormNpc; Player: TPlayObject; OldMode: TAttatckMode; var NewMode: TAttatckMode);
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