´«Ææ¼¼Êõ

77M2´«ÆæÒýÇæÅжϽÇÉ«½ð±Ò¡¢Ôª±¦¼°Àñ½ðµÈÊýÁ¿µÄ½Å±¾·ÖÏí
77M2´«ÆæÒýÇæÅжϽÇÉ«½ð±Ò¡¢Ôª±¦¼°Àñ½ðµÈÊýÁ¿µÄ½Å±¾·ÖÏí procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); begin if Player.GameGold < 100 then Npc.MessageBox(Player, 'ÄãµÄÔª±¦ÊýÁ¿²»×ã100'); if Player.Gold < 10000 then begin Pl...
µã»÷£º134
91M2´«ÆæÒýÇæNPC¶Ô»°±à¼­½Å±¾ÃüÁî µ¹¼ÆÊ±±ê¼Ç˵Ã÷½Ì³Ì
91M2´«ÆæÒýÇæNPC¶Ô»°±à¼­½Å±¾ÃüÁî µ¹¼ÆÊ±±ê¼Ç˵Ã÷½Ì³Ì ÌØÊâ±ê¼Ç˵Ã÷£º 1.<> ¹¦ÄÜÁ´½ÓÃèÊö¡£±ÈÈç<µã»÷´«ËÍ/@ClickMove>£¬ÎÄ×ÖÃèÊö²¿·Ö¿É°üº¬{}±ê¼Ç£¬±ÈÈç<{S=µã»÷;C=249}´«ËÍ/@ClickMove>£»¹¦Äܺ¯ÊýÖ§³Ö²ÎÊý£¬±ÈÈç<µã»÷´«ËÍ/@ClickMove(3,320,320...
µã»÷£º137
пªÌúѪ´«ÆæÒýÇæ¼ì²âÊÇ·ñ¹¥³Ç·½ÐлáºÍµ±Ç°Ðлá×ʽðÃüÁî
×îÐÂÌúѪ´«ÆæÒýÇæ¼ì²âÊÇ·ñ¹¥³Ç·½ÐлáºÍµ±Ç°Ðлá×ʽðÃüÁî ¹¦ÄÜ£º Ôö¼Óˢаü¹üÎïÆ·ÃüÁQUERYBAGITEMS XÃë(ĬÈÏ10Ãë) //±íʾ XÃë ÄÚÔÊÐíˢаü¹üÎïÆ·Ò»´Î£¬¿ÉÒÔ×ö¸ö¿Õ¼¼ÄÜ´¥·¢ ʾÀý£º [@GroupAttrib] ÎÒҪˢаü¹ü£º <Ë¢ÐÂ/@GroupAttrib5> <Í˳ö/...
µã»÷£º211
GOB´«ÆæÒýÇæÒ»¼ü¸ßЧ»ØÊÕÒýÇæ GameOfBlueÒýÇæÃüÁî»ØÊÕËùÓÐ×°±¸½Å±¾
GOB´«ÆæÒýÇæÒ»¼ü¸ßЧ»ØÊÕÒýÇæ GameOfBlueÒýÇæÃüÁî»ØÊÕÈ«²¿×°±¸½Å±¾ [+] ÐÂÔö±äÁ¿<$TAKEITEMCOUNT>·µ»ØÖ÷ÌåTAKE ½Å±¾Êµ¼ÊÊÕÈ¡µÄÎïÆ·ÊýÁ¿ ÐÂÔö±äÁ¿<$H.TAKEITEMCOUNT>·µ»ØÓ¢ÐÛTAKE ½Å±¾Êµ¼ÊÊÕÈ¡µÄÎïÆ·ÊýÁ¿ #ACT TAKE ²Ã¾öÖ®ÕÈ 40 SENDMSG 5 ʵ¼Êɾ³ýÁË&l...
µã»÷£º144
GOB´«ÆæÒýÇæ³äÖµÅÅÐнű¾ ÿÈÕ³äÖµ ¸»ºÀÅÅÐÐ ±äÁ¿×Ô¶¯ÅÅÐòд·¨
GOB´«ÆæÒýÇæ³äÖµÅÅÐнű¾ ÿÈÕ³äÖµ ¸»ºÀÅÅÐÐ ±äÁ¿×Ô¶¯ÅÅÐòд·¨ ¼òµ¥½Å±¾¹©²Î¿¼ ʹÓñäÁ¿×Ô¶¯ÅÅÐò·½·¨ Ò»¸öÈ«¾Ö±äÁ¿²»Óà ±ÈÒÔǰµÄÒýÇæ¶Ô±Èд·¨¼òµ¥Ì«¶àÁË ;VAR Integer HUMAN ÿÈÕ³äÖµ ;LOADVAR HUMAN ÿÈÕ³äÖµ ..QuestDiaryÊý¾ÝÎļþÿÈÕ³äÖµSave.txt;Õâ¶Î±äÁ¿¼Ó...
µã»÷£º153
91m2´«ÆæÒýÇæµÄ·þÎñ¶ËÈçºÎÅжϽÇÉ«ÊÇ·ñΪÐÂÈ˽ű¾½Ì³Ì
91m2´«ÆæÒýÇæµÄ·þÎñ¶ËÈçºÎÅжϽÇÉ«ÊÇ·ñΪÐÂÈ˽ű¾½Ì³Ì procedure PlayerOnLogin(Npc: TNormNpc; Player: TPlayObject); //¸Ãº¯Êý¶¨ÒåλÓړϵͳ¹Ì¶¨NPCManagerNpc”ÖУ¬½ÇÉ«µÇ½½«´¥·¢¸Ãº¯Êý begin if Player.NewHuman then //Èç¹û½ÇÉ«ÊÇÐÂÈË begin Npc...
µã»÷£º120
77M2ÒýÇæµÄ´«ÆæÖÐÈçºÎ½Å±¾Ôö¼ÓºÍɾ³ýÒ»¸ö¹ÖÎïNPC
77M2ÒýÇæµÄ´«ÆæÖÐÈçºÎ½Å±¾Ôö¼ÓºÍɾ³ýÒ»¸ö¹ÖÎïNPC procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); var AMonNpc: TActor; begin //Ìí¼ÓÒ»¸ö¹ÖÎïNPC AMonNpc := Gamelib.AddMonNpc('¶à¹³Ã¨', '¼ÖÀÏ»¢', '3', 300, 300, 'Q2', 0, 0, True, True,...
µã»÷£º208
пª´«Ææ´³¹Ø½Å±¾£¬GOMÒýÇæ´³¹ØÑ°±¦Ê®²ã½Å±¾°´Àý·ÖÏí
пª´«Ææ´³¹Ø½Å±¾£¬GOMÒýÇæ´³¹ØÑ°±¦Ê®²ã½Å±¾°´Àý·ÖÏí [@main] #IF CHECKLEVELEX > 0 #ACT CloseBigDialogBox #SAY ÄêÇáÈË,ÄãÊÇÀ´´³¹ØÑ°±¦µÄ°É. Ô½Íùºó¾ÍÔ½¼Ó¼òµ¥,µ±È»±¦ÎïÒ²ÊÇÔ½·áºñµÄ ÏëÒª½øÈëÏÂÒ»²ã¾Í±ØÐëÒª¾­¹ýÎҵĿ¼Ñé²ÅÐÐ. °ÑµØÍ¼ÄÚËùÓеĹÖÎï¶¼Çå...
µã»÷£º184
GOM´«ÆæÒýÇæµÄ¶¨Öư汾µÄʱºò±¦Ê¯Á¶»¯½Å±¾ÈçºÎд
GOM´«ÆæÒýÇæµÄ¶¨Öư汾µÄʱºò±¦Ê¯Á¶»¯½Å±¾ÈçºÎд take µØÁÑ×°±¸Ö¤Ã÷ 3 take ôä´ä±¦Ê¯ 8 take Ö鱦Ïä 8 CREDITPOINT - 300 give µØÁÑÑü´ø 1 GuildNoticeMsg 0 249 ¡º%s¡»Í¨¹ý¡¼Èý¸ñºÏ³Éʦ¡½ºÏ³É¡¾µØÁÑÑü´ø¡¿1¼þ! #elseact MessageBox ÄãµÄ²ÄÁϲ»×ãÎÞ·¨ÎªÄãºÏ³É,...
µã»÷£º108
пªGOB´«ÆæÒýÇæÖн«×Ö·û´®°´ÕÕÖ¸¶¨×Ö·û²ð·ÖµÄ½Å±¾½Ì³Ì
пªGOB´«ÆæÒýÇæÖн«×Ö·û´®°´ÕÕÖ¸¶¨×Ö·û²ð·ÖµÄ½Å±¾½Ì³Ì ¹¦ÄÜ£º GETVALIDSTR A B C D A.Ϊ²ð·ÖµÄÄÚÈÝ B.²ð·ÖÄÚÈÝÖзûºÅ¸ñʽ C.²ð·ÖÄÚÈݵÚÒ»²¿·Ö D.²ð·ÖÄÚÈÝÊ£Óಿ·Ö չʾ Èç MOV S30 ÕÅÈý|1000 GETVALIDSTR $STR(S30) | S1 S2 S1 ÄÚÈÝΪÕÅÈý S2 ÄÚ...
µã»÷£º124
GOB´«ÆæÒýÇæ½ðÕëʹÕ߽ű¾ GameOfBlueÒýÇæºÏ³ÉÐÒÔË·û½Å±¾
GOB´«ÆæÒýÇæ½ðÕëʹÕ߽ű¾ GameOfBlueÒýÇæºÏ³ÉÐÒÔË·û½Å±¾ [@MAIN] <$USERNAME> ÄãºÃ£¬×Ô´ÓÈËÃÇ·¢ÏÖÁËÑ©Óò£¬ ¶ÔÄÚ¹¦µÄ²»¶Ï×·ÇóºÍ̽Ë÷£¬ÈÃÈËÃǶÔ×ÔÉíµÄDZÁ¦ÓÐÁ˸ü´óµÄ·¢¾ò¡£ ÌáÉýÄÚ¹¦£¬¾ÍÄܹ»Í¨¹ý<COLOR=clRed Êæ¾­»îÂçÍè>´òͨ¾­ÂçÉϵÄѨ룬´òͨѨ룬...
µã»÷£º224
91M2´«ÆæÒýÇæÈçºÎ»ñÈ¡×ø±êÉÏÖ¸¶¨·¶Î§ÄÚµÄËùÓйÖÎï½Å±¾
91M2´«ÆæÒýÇæÈçºÎ»ñÈ¡×ø±êÉÏÖ¸¶¨·¶Î§ÄÚµÄÈ«²¿¹ÖÎï½Å±¾ ÈçºÎ»ñÈ¡×ø±êÉÏÖ¸¶¨·¶Î§ÄÚµÄÈ«²¿¹ÖÎï unit Q2; inte**ce uses Classes, SysUtils; procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation procedure Main(Npc: TNormNpc;...
µã»÷£º154
GeeM2 GOM´«ÆæÒýÇæÖмì²éÈËÎïɱËÀ¹ÖÎïµÄÃû×ֽű¾·ÖÏí
GeeM2 GOM´«ÆæÒýÇæÖмì²éÈËÎïɱËÀ¹ÖÎïµÄÃû×ֽű¾·ÖÏí ¹¦ÄÜ:¼ì²éÈËÎïɱËÀ¹ÖÎïµÄÃû×Ö ¸ñʽ:CheckKillMonName Ãû×Ö ÊÇ·ñÇå³ý(0,1) ˵Ã÷:ÊÇ·ñÇå³ý²ÎÊý¿ÉÒÔ²»ÐèҪĬÈÏ0,ΪÁ˱ÜÃâɱËÀij¸ö¹ÖÎï¿ÉÖØ¸´Ö´Ðнű¾ÊÇÉèÖÃ1. [@main] #IF CheckKillMonName °×Ò°Öí #SAY Äã°Ñ...
µã»÷£º167
77M2´«ÆæÒýÇæµÄ°æ±¾ÖÐÔõôÐÞ¸ÄÒ»¸öÎïÆ·µÄÊôÐԽű¾·ÖÏí
77M2´«ÆæÒýÇæµÄ°æ±¾ÖÐÔõôÐÞ¸ÄÒ»¸öÎïÆ·µÄÊôÐԽű¾·ÖÏíÈçºÎÐÞ¸ÄÒ»¸öÎïÆ·µÄÊôÐÔ procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); var Item: TUserItem; //¶¨ÒåÒ»¸öÎïÆ·±äÁ¿ begin Item := Player.Wepon; //½«ÎïÆ·ÉèÖÃΪ½Çɫװ±¸µÄÎäÆ÷ if Item...
µã»÷£º156
77M2´«ÆæÒýÇæÈçºÎʹÓÃJSONÃüÁî 91M2ÒýÇæJSON½Å±¾·¶Àý
77M2´«ÆæÒýÇæÈçºÎʹÓÃJSONÃüÁî 91M2ÒýÇæJSON½Å±¾·¶Àý ÈçºÎʹÓÃJSON unit Q54; interface uses Classes, SysUtils, JSON; //±ØÐëÒýÓÃJSONµ¥Ôª procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation { TJSONValue TJSONObject...
µã»÷£º170
77M2ÒýÇæµÄ´«ÆæÈçºÎ¼à¿Ø¹¥»÷ģʽµÄ¸ü¸Ä½Å±¾ËµÃ÷
77M2ÒýÇæµÄ´«ÆæÈçºÎ¼à¿Ø¹¥»÷ģʽµÄ¸ü¸Ä½Å±¾ËµÃ÷ ¹¥»÷ģʽµ÷Õû½«´¥·¢QFunctionNPCÖеĺ¯Êý£º procedure ChangeAttatckMode(Npc: TNormNpc; Player: TPlayObject; OldMode: TAttatckMode; var NewMode: TAttatckMode); ʾÀý£º procedure ChangeAttatckMode(Npc: TNor...
µã»÷£º156
GOM´«ÆæÒýÇæÇå³ý±¦Ê¯Éý¼¶ÊôÐÔºÍÇå³ýÑÓÊ±ÒÆ¶¯½Å±¾·ÖÏí
GOM´«ÆæÒýÇæÇå³ý±¦Ê¯Éý¼¶ÊôÐÔºÍÇå³ýÑÓÊ±ÒÆ¶¯½Å±¾·ÖÏí ¹¦ÄÜ: Çå³ýʹÓñ¦Ê¯Éý¼¶µÄ×°±¸ÊôÐÔ. ¸ñʽ: ClearStoneUpgrade λÖÃ(0-14) ×¢Òâ: ´ËÃüÁî²»Çø·Ö¼«Æ·ºÍÆÕͨװ±¸,Çå³ýʱËùÓÐÊôÐÔ¶¼½«Ïûʧ. Àý×Ó: [@main] #IF #ACT ClearStoneUpgrade 0 ====================...
µã»÷£º116
GOM´«ÆæÒýÇæµÄ°æ±¾Öмì²éÈËÎï±»Ìß´ÎÊýºÍÈËÎï³ÆºÅµÄÊýÁ¿½Å±¾
GOM´«ÆæÒýÇæµÄ°æ±¾Öмì²éÈËÎï±»Ìß´ÎÊýºÍÈËÎï³ÆºÅµÄÊýÁ¿½Å±¾ ¼ì²éÈËÎï±»Ìß´ÎÊý. #IF CheckNumOfKick 3 #SAY ÄãÒѾ­±»ÌßÏÂÏßÖÁÉÙ3´ÎÁË. ================================ ¹¦ÄÜ£º ¼ì²éÈËÎï³ÆºÅµÄÊýÁ¿ ¸ñʽ£º CHECKFENGHAOCOUNT ²Ù×÷·û(<,>,=) ÊýÁ¿(0-...
µã»÷£º123
HGE´«ÆæÒýÇæÉèÖÃËùÓÐÐлṥ³ÇºÍ¼ì²éÐлáÊÇ·ñÔÚÁбíÖеĽű¾
HGE´«ÆæÒýÇæÉèÖÃËùÓÐÐлṥ³ÇºÍ¼ì²éÐлáÊÇ·ñÔÚÁбíÖеĽű¾ ¹¦ÄÜ£ºÉèÖÃËùÓÐÐлṥ³Ç ¸ñʽ£ºADDATTACKSABUKALL ³Ç±¤ºÅ [@Main] #if #act ADDATTACKSABUKALL 0 #say ³Ç±¤0½ñÌìÍíÉÏËùÓÐÐлá²Î¼Ó¹¥³Ç ====================================== ¹¦ÄÜ£º¼ì²éÐлáÊÇ...
µã»÷£º140
GameOfBlue´«ÆæÒýÇæÖмì²âµØÍ¼ÖнÇÉ«ÊýÁ¿µÄ½Å±¾ÃüÁîºÍÖÇÄÜË¢¹Ö½Ì³Ì
GameOfBlue´«ÆæÒýÇæÖмì²âµØÍ¼ÖнÇÉ«ÊýÁ¿µÄ½Å±¾ÃüÁîºÍÖÇÄÜË¢¹Ö½Ì³Ì ¹¦ÄÜ£º ÐÂÔö±äÁ¿<$MAPHUM[²ÎÊý1]>ÓÃÓÚ»ñȡָ¶¨µØÍ¼µÄ½ÇÉ«ÊýÁ¿£¬²ÎÊý1ΪµØÍ¼±àºÅ£¬Ö§³Ö±äÁ¿ ¸ñʽ£º Èç»Ê¹¬ÖÐ20½ÇÉ« ½á¹û1ÏÔʾ <$MAPHUM[new0150]> »Ê¹¬ÖнÇÉ«ÊýÁ¿ 20 ½á¹û2ÏÔʾ...
µã»÷£º260
À¸Ä¿Áбí