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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AMap: TEnvirnoment;
I: Integer;
begin
AMap:= Gamelib.CreateDuplicateMap('Dota¶ÔÕ½', 300); //´´½¨Ò»¸öDota¸±±¾£¬¸±±¾³ÖÐøÊ±¼äΪ300Ãë
if AMap <> nil th...
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procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);
begin
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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
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unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
//Player.Check״̬µÄ·¶...
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unit Q2;
inte**ce
uses Classes, SysUtils;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
Player.S[1] := '3';...
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procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);
begin
case Player.ReNewLevel of
0:
begin
case Player.Level of
7: Player.SendMessage('7¼¶', 0);
9: Player.SendMessage('9¼¶', 0);
end;
end;
1:
begin
case...
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